Mages of Mystralia from Borealys Games is finally making its way to the PlayStation 4 on August 22. Come check some new info and screens!
Dan Adelman, who is working with the team at Borealys Games, had this to say about the game:
It is said that good design seems obvious in retrospect. When you look at a well designed user interface, you might think to yourself, “Well of course they designed it that way. How else could you do it?” As it turns out, most elegant user designs are the result of hundreds of iterations – removing what’s unnecessary, clarifying functionality, streamlining, and testing, testing, and more testing. The majority of our team comes from the AAA space, so we put a high value on polish and usability.
Here’s how it works. When you begin the game, you are introduced to the four spell categories: Immedi (for close range spells like melee attacks), Actus (which creates orbs that persist over some amount of time), Creo (for conjuring spells), and Ego (for spells that affect yourself).
Each of the spells can be modified by runes that you collect on your journey. There are three categories of runes: Behaviors, Augments, and Triggers. Behavior runes make the spell do something. For example, if I add the Move behavior to an Actus spell, it will make the orb move.
We’re working to try and have a review ready for you close to the game’s launch, so be sure to stick around at PS4blog.net!