We’re playing Nex Machina for a review (very fun and fast-paced release on PS4!), so we got in touch with Housemarque to talk about the game’s development.
PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us to get this started by telling us a bit about yourself and your role at Housemarque?
I’m Mikael and I take care of our products and how to get them to players. Officially, I’m Head of Publishing. Other than that, I love roguelikes and I’m currently enjoying Overwatch.
PS4B: Nex Machina is now available on PlayStation 4. How would you describe the game?
Intense twin-stick shooter that aims to combine skill and brutality of the 80’s cabinets with cutting edge tech. Blending it in a weird pot to make an experience that is familiar and foreign simultaneously.
PS4B: Its trophy list is definitely something that will test even the most veteran of trophy hunters. How did the team decide which trophies to add to the final list? Any trophies that were removed before the game’s release in favor of others?
We start a lot with baseline trophies and a few insane ones, the really tough ones get more testing and we see if they need to stay as is or be slightly tweaked.
All things should be fair and achievable only through skill and player growth. Not RNG based. 😉
PS4B: Since the game is now out on PS4, is the team considering working on any DLC for it as was the case for Resogun?
We have lots of great plans on how to expand the game. First we will take a short break and unwind. Then return with loads of ideas. Resogun is the best reference for some ideas and of course we have much bigger ones too.
All potential DLC or updates are still very much depending on the success of the title. We hold total IP control now, but we also need a realistic plan to fund new content!
PS4B: Thank you for your time. Would you like to add anything else before we end this?
Thanks! Go play Nex Machina and join our Discord forums to tell us how you feel! We can only take the game to future potential with the help of friends.