Slocap is hard at work on Absolver for a release on Sony’s PlayStation 4, so we got in touch with the team to talk about the game’s development.
PS4B: Welcome to PS4blog.net. How are you doing on this fine afternoon? Could you please help us get this going properly by introducing yourself to our readers and telling them a bit about yourself and your work at the studio?
Hello! My name is Pierre Tarno, and I am creative director on Absolver. 24 people work at the studio currently, and I lead the project with my partner Jordan Layani, who is the Design Director.
Together, we defined the high-level intentions for the game, and now he works mostly on game mechanics design, implementation, and balancing, while I focus on the fantasy, the narrative, the music. My objective is to make the whole experience feel coherent and engaging. We’re a small studio, so we do a lot of other things, such as dev testing, production planning, communication, and boring admin stuff!
PS4B: Absolver is making its way to the PlayStation 4. How would you describe the game to someone who has no idea what they’re getting themselves into?
Absolver is an online action game where you explore the ruins of an abandoned imperial city that is haunted by others who, like you, have made a choice and decided to wear this mask. Most have gone mad and will attack you on sight, but some have retained their free will. You will come to understand why you are here, and what it means to become an Absolver, as you learn to become an accomplished fighter.
The core combat gameplay is a unique body centric system in which you create combos in real time, based on a combat deck you build outside of combat. You define your own playstyle and execute it in in real-time, with very dynamic and physical moves. It’s a deep system that feels great to play: when your high kick connects with your enemy’s face, it is really satisfying.
But besides combat, it’s also a game about relationships: you’re on your own adventure, but along the way, you will encounter a lot of other people. You’ll build relationships with others, both positive and negative. In the game, you progress faster the more people you interact with because you learn from them.
PS4B: The game is set for release on August 29, and due to the game’s nature, you have a closed beta planned. When will this take place? How can people register? What will be made available for participants to try?
Great questions, and we’re excited about this! The game’s beta will begin in June, and people can sign up right here.
We’ll be offering a variety of combat and a lot of new features we haven’t yet announced. There’s definitely going to be some great surprises for fans in the beta.
PS4B: E3 2017 is right around the corner. What does the team have planned for the biggest event in gaming?
Our E3 was so much fun last year! It was our ‘announcement’ show so getting to go back to LA with Absolver, now that more people know what it is and are excited about it, is really special for us. We will be revealing a cool new content in the game on Twitch on the day before E3 starts so make sure to tune in.
PS4B: We know you’re extremely busy right now, so we want to end this by thanking you for taking the time to do this interview. Is there anything else you’d like to add before we go?
If you want to hear updates about development check out Sloclap’s Facebook or our Twitter. We’ll be rolling out a series of videos that showcase the main features of the game: combat, relationships, and progression in the coming weeks and months leading up to launch!