Human: Fall Flat is making its way to the PlayStation 4, so we got in touch with developer Tomas Sakalauskas to talk about this release.
PS4Blog: Hi! Thank you for doing this interview. Could you get us going by introducing yourself to our readers?
I’m Tomas, the developer of Human: Fall Flat. Previously I created quirky games for the Windows store and mobile.
PS4: Human: Fall Flat is currently in development for a PlayStation 4 release. How would you describe this interesting puzzle game?
It’s an open-ended physics puzzle game. You play as Bob, a man with no special talents who is trapped in surreal dreamscapes. You the player can help him escape these by using any shortcut or solution you can think of. The strange environments obey the rules of physics so if you think you could move something, then you probably can. The replay value for solving these worlds is only limited by your imagination.
PS4B: What prompted you to give players such a peculiar control scheme over Bob? Why make Bob do stuff this way?
The initial ideal for the controls came about when I was experimenting with Intel’s Real Sense tools. Their camera was designed to track hand movements, and I created a prototype where players could use their actual hands to solve the kinds of puzzles in Human Fall Flat. When looking to take the game further as a PC and console release, I developed these hand controls into R2 and L2 controls. They can be a challenge at first, but once you get used to them, you can do more intricate things with Bob than you can in most games.
PS4B: Is there any additional content or changes being introduced for the PlayStation 4 version?
We have a whole new level with a colorful new theme and some serious challenges. Players will need all the skills they’ve picked up through the game to master this new stage.
PS4B: Let’s talk trophies for a moment. What is your aim for the trophy list for Human: Fall Flat? Is there going to be a full list with a Platinum trophy on PlayStation 4?
We do have a Platinum! The trophies are all about experimenting with Bob’s abilities and finding the cool secrets within the worlds.
PS4B: Thank you for your time. Would you like to add anything else before we end this?
Human: Fall Flat is a lot of fun solo but bringing a friend in local co-op can make it an entirely new experience. You can work together to achieve any task or spend an hour throwing each other about in the craziest ways possible.