[PS4Blog.net Interview] Flying Oak Games On NeuroVoider

by EdEN, Owner

We’re currently working on a review for NeuroVoider that will be going live soon here at PS4blog.net, so we got in touch with Thomas Altenburger, founder of Flying Oak Games, to talk about this PlayStation 4 release.

PS4Blog: Hello! Thank you for joining us at PS4blog.net. Could you please do us a favor and present yourself to our readers?

We are Thomas and Florian, two indie teammate making games under the Flying Oak Games name. We are dedicated to make instantly fun arcade games with many thing to explore or do.


PS4B: NeuroVoider is now available for Sony’s PlayStation 4. How would you describe this game?

It’s basically a fast-paced twin-stick shooter with hack’n’slash elements. There’s a lot of shooting, of looting, of tweaking, and most importantly: explosions and heavy tunes. We are big fans of twin-stick shooters, like Nuclear Throne or Enter the Gungeon, as well as RPG/hack’n’slash games like Diablo or Borderlands. We wanted to tackle the rogue-lite genre with something new through all loot and possibilities to tweak your character. Also, 4-player co-op mode to have fun with couch gaming.

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PS4B: How long did it take to develop this twin-stick shooter RPG? Were there any particular hurdles you had to overcome during development?

It took 2 years from start to finish, working full time on it. The development went quite smoothly, we did a lengthy alpha and beta phase during which we released an update every week to get feedback from players and grow a game that fits them. The biggest challenge has been to put together all the systems that we designed independently, like the bosses, the weapons, the procedural generation, etc. It was a project bigger than we thought it would be and it was quite a puzzle to fine tune everything. But we did it with the community!

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PS4B: Is there any content for NeuroVoider that has been added for its console release?

Yes, we used the time that we had post-PC release to add more content and to redesign some of the aspects. The game was a bit too hard, so we introduced a new powerful and funny weapon category: the glitched weapons. It adds more depth the customization as well as rebalancing the difficulty. There are also more environments, new audio tracks, and more skills to play with.

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PS4B: Now that the game has been released on PS4, what is the team focusing its time on?

We’re not finished with NeuroVoider, we’re still dedicated to tweaking everything, and there will most probably be PS4 Pro support to witness some pixel art in native 4K. Beside this, we’re already hard at work on our next title!

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PS4B: Have you considered working on additional content such as more weapons, skills or areas to be made available as DLC?

We’re not quite into DLC, not paid ones. The PS4 version already has more content to expend the game initial setting, but if we ever go back to add even more stuff, it’ll be through a free update included in a standard patch.

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PS4B: Once again, thank you for your time. Would you like to add anything else?

Thank you for playing! We’re looking forward to knowing what PS4 players will think about it. NeuroVoider is game that we designed from the start to be a console game and enjoyed with friends (or alone), so it’s quite an accomplished to finally witness this release!


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