RageQuit Corporation reached out to us to announce that they have released a very significant update for Strike Vector EX on PlayStation 4. Why is it so important? Because it completely revamps the game’s multiplayer aspect! There’s plenty of things that have been changed/fixed/added, to be sure to check the list below!
To improve multiplayer matchmaking, RageQuit has reduced the number of player difficulty ranks and fixed the repartition system, among other balancing upgrades to each of its weapons, to make for a smoother, faster, and more competitive experience. By reducing the number of matchmaking difficulty ranks from 10 to four, gamers will find human players more frequently. And, by fixing the repartition system, human players will be evenly dispatched.
Full list of Strike Vector EX upgrades and balancing items
Weapons/Special Actions balancing:
Gatling : Range + Hit damage tuning
Swarms : Lock + Damage tuning
Carabine : Detonation distance tuning
Rockets : Detonation distance tuning
Shotgun : Fire interval/Refill Time tuning
Rocket Booster : Duration/speed tuning
Game Modes: Bounty hunter:
Tuning Kebs won/lost when crash/kill
Various Bugs fixes:
Campaign end-mission crash fix
Multiplayer: Players team dispatch at beginning fix
Multiplayer: Server crash fix when deconnexion due to high ping/lag
Cam switch fix when restarting a challenge
What do you think of all the changes and improvements made to the game? Let us know in the comments below!