[PS4Blog.net Interview] Coatsink On Shu

by EdEN, Owner

Shu will be making its way to PlayStation 4 tomorrow, so we got in touch with indie studio Coatsink to talk about the game’s development for Sony’s home console.

PS4B: Welcome to PS4blog.net! Could you please introduce yourself to our readers?

Hey there, I’m Daley, Community Manager over at Coatsink. We are a Game Development Studio based in Sunderland, England.

PS4B: Shu is almost ready to go live on PlayStation 4. How would you describe this particular game?

Shu is a colourful action-platformer set in a beautiful and vibrant world. The problem is, this world is threatened by a terrifying storm which seeks to consume everything in its path. As well as the protagonist Shu, there are 10 additional characters who have unique abilities, like smashing through objects and water-walking. These abilities keep traversing through each level incredibly fresh and challenging. You can expect both the calm and cool completionist/exploration aspects of a traditional platformer, and fast paced, heart-pounding speed-running.

Shu - 1

PS4B: It’s been a long time since Shu was announced and its arrival on PlayStation 4. Overall, what was the process like for taking this one from concept to alpha to a final release? What have you learned from the development process?

One word we have been continuously using to describe the development process is “iterative”. While we stayed true to the conceptual spirit of Shu, we had to make a lot of changes and compromises. Sometimes what’s written on paper, doesn’t translate well into a drawing so to speak. We took the time out to work on Shu for a lot longer than intended, and that is simply because we wanted to be 100% happy with it. Working on Shu has really strengthened our development team. We learned a lot about compromise, iteration and communication.

Shu - 2

PS4B: How long did the game end up being? Around how many hours will it take someone to play it from start to finish?

I guess that one depends on what the player wants from Shu. If they wanted to just speed through it all without collecting everything/challenging the time trial leaderboards, they would be looking at perhaps 3-4 hours. If the player wants to collect every single item and compete with others for the best level times, gameplay is potentially unlimited! There are 5 worlds to adventure through, each offering their own theme and set of characters.

Shu - 3

PS4B: What is the trophy list for the game like?

Super secret.

Shu - 4

PS4B: What is the studio planning now that the game is done? More content for Shu? A new project?

We have nothing to announce currently, but you can bet your PS4 that this won’t be the last time you hear from us.

Shu - 5

PS4B: Thank you for your time. Would you like to add anything else?

I’d just like to say thank you to the PS4 & PSVita community for being so supportive. Their hype played a big part in motivating the developers. We sincerely hope Shu is loved by the players!

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