Tetsuya Mizuguchi, President and CEO for Enhance Games, has announced that Rez Infinite will be getting a new level called Area X, that is very different from the “regular” Rez experience we’ve come to know and love. What is Area X? Well, it’s easier to explain if you watch the video below:
Like classic Rez, Area X is a designed to be a focused, replayable experience, that uses simple shooting mechanics as a means to induce “synesthesia,” an effect where perceiving something with one sense triggers another sense – like you can “see sounds,” or “hear colors” (as pioneered by influential Russian artist and art theorist Wassily Kandinsky).
But other than that basic foundation, the team and I decided to throw away the rest of the formula and start fresh, both in terms of aesthetics and gameplay, building Area X through experimentation and iteration – try something, keep what worked, throw out what didn’t, try again – much in the same way United Game Artists and I created the original Rez so many years ago. Our goal was to create something that evoked the same excitement as Rez, but at the same time, something that felt unique. Something new. Something special all its own.