Wasteland 2: Director’s Cut – New Patch Is Ready

by EdEN, Owner

inXile has released the first patch for Wasteland 2: Director’s Cut on PlayStation 4 to fix some problems the game had at launch. We loved Wasteland 2: Director’s Cut and didn’t experience any big bugs or problems, but now everything after the break has been fixed.

This is a list of only some of the stuff that has been fixed, but you can click right here for the full list.

Bug Fixes

· Fixed companions not spawning correctly at HQ after dismissing them.

· Fixed a bug which could cause Precision Strikes with melee attacks to not apply correctly in certain conditions.

· Fixed a bug with Rangers sometimes running in place when conversation or cutscene stopped them.

· Fixed a bug which could sometimes prevent selecting certain skills in the Skills screen while playing with a controller.

· Fixed a bug which could sometimes cause the Skills Radial menu to only show Lockpicking as a valid option while playing with a controller.

· Improvements to voice-over 2D/3D sound positioning in conversations and barks.


· Increased the bonus granted by Intimidating, Affable and Know-it-All, to make them more compelling to select.

· Reduced the Improvised Explosives salvage chance slightly.

· Removed Friendly Fire chance from Master Hunter entirely.

· Fixed Bandit line of perks to no longer affect Submachine Guns.

· Increased the Bandit line of perks bonus attack chance.

· Opportunist now shows the correct bonus damage. The text was previously incorrect.

· Increased the effective range of Opportunist bonus damage slightly.

· Increased Big Game Hunter and Roboticist bonus damage.

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