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Comprehensive List of PS4 Feature Announcements |

Comprehensive List of PS4 Feature Announcements
  • On March 27, 2013

Put together by Neogaf, Sony has released a lot of info for the PS4 at GDC today. The list is fairly large and comprehensive as well as being overwhelmingly positive. These features are a great start to a great system.

-Targeted to be the “central device in the living room”
-“Core gamers are our primary audience
-PS4 build around them, salable to the outsiders
5 core PS4 principles: Simple, Immediate, Social, Integrated, Personalized
-PS4 CPU: 64-bit x86 arch, low power consumption, low heat, 8 cores, 8 HW threads, 2MiB L2 cache per 4 core group, 32kib l1 I/D-cache
-PlayStation Shader Language, very similar to HLSL, allows featured BEYOND Direct X 11 and OpenGL 4.0
-“GPU – Tessellation – adding geometric detail to smooth edges or create more organic shapes”
-PS4 RAM – 8GB 256 bit GDDR5 (GDDR5 is very high end graphics memory only found on PC graphics cards)
-Will come with “very large hard drive in every console”
-PS4 Dev Environment – Windows 7 64-bit, tools are fully integrated into Visual Studio 2010 and 2012
-“Debug your PS4 code as you would your PC code”
-PS4 Controller: Start/Select buttons are now “Options.” New System button is “Share.”
-Speaker, headset jack and “extension port” on the PS4 controller
-PS4 controller buttons are going back to digital over analog because no one used it on PS3
-PS4 controller L2/R2 – Curved design to get rid of the accidental netflix fast forwarding
-PS4 controller: 1920×900 resolution on the analog touchpad
-PS4 controller colors are the Player Numbers: 1-Blue, 2-Red, 3-Green, 4-Pink (Like the buttons)
-PS4 will charge controllers when it’s off. Unlike the PS3.
-PS4 controller light bar can be used for muzzle flashes, health bars, etc
-“The #PS4 Eye will enhance the PS4 user experience.” High sensitivity dual color cameras
-1280×800, 12 bits/pixel, 60Hz
-Dedicated port for the #PS4 camera, exclusive SCE Connector. Means it won’t use a USB port on the console, but won’t plug into your PC.
-Cam suggested uses: walkthrough vids, taunting in killcam, login, speech recognition, etc; possible PS4 Camera Magic – Sees the controller, you guys move, splitscreen moves to be on the right side
-The above is what devs could do (not mandatory)
-Video example shown of PS4 combining the camera and the controller. “AR Menu”
-Zoom into the controller, tilt to shake little dudes inside, push into our world like EyePet
-2004: XMB, 2011: LiveArea, 2013: New #PS4 one based on the five principles from earlier
-UI is meant to give you at a glance info without loading the game. See what new DLC is out and whatnot. What friends are saying.
-Have to enable people seeing your real name on the #PS4. Auto-enabled if you import from another social network. (Can be turned off)
-PSN friend limit raised
-PS4 Mock-up: Heavy Rain choice with the number of your friends that chose each option.
-All the PS4 streaming and sharing: that’s on the hardware. Devs don’t have to do anything special to their game.
-PS4 Remote Play: Screens are mirrored on PS4/Vita (Both on at same time). Hardware does it/not on devs. Start at any time; no special mode.
-Talking about the PlayStation App. Login, buy game, PS4 starts downloading at home, you get home and start playing the part that’s DWLD.