We’re back after a long holiday hiatus, though there hasn’t been much news, which is to be expected. We did get the announcement of Dark Souls Remastered coming to all platforms, so that’s interesting. We also get into some Assassin’s Creed Origins spoilers while discussing what we’ve been playing.
GoNNER is an interesting indie procedurally-generated 2D platformer with some roguelike elements thrown in for kicks now on Nintendo Switch. Learn more about it in our interview with its programmer!
PS4Blog Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?
Hello, thank you for having me! Something about myself, huh? I’m Ditto, my mom calls me Mattias though. I’m definitely a human being, something I learnt to accept quite recently. I’m interested in people, culture, art and good conversations. I hope that universal basic income becomes a thing soon so that no one is forced to work on something they don’t believe in. I believe in video games. I sort of hate video games though, but don’t tell anyone I said that…
My work? I make video games. I made GoNNER! I made a bunch of other little games as well, for game jams and otherwise. I also dabble with a lot of digital visual stuff in various forms. Visuals for music shows, renders for printing, moving digital artworks(in the 90s they where called screensavers), that sorta thing! I like color a lot, and try to explore color, movement and shape in whatever I do.