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PS4Blog.net | October 23, 2017

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[PS4] Raiden V: Director’s Cut Review

October 23, 2017 |

Raiden V: Director’s Cut is the definitive version of the game, and it’s now available on PlayStation 4. Learn more about it in our Raiden V: Director’s Cut review!

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[PS4] Night Trap: 25th Anniversary Edition Review

October 23, 2017 |

Night Trap: 25th Anniversary Edition is a new shiny port of the once controversial cult classic, now available on PS4. Learn more in our Night Trap: 25th Anniversary Edition review!

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Feast of the Otherworld Event Now Live In For Honor

October 23, 2017 |

Ubisoft got in touch to announce a new seasonal event taking place in For Honor: Feast of the Otherworld! Check out the event’s trailer below and get in on the action before it ends on November 2.

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[Review Revisited] FINAL FANTASY IX Review

October 22, 2017 |

Kidnap the princess… oh she wants to be kidnapped? Work as a team to stop nations from going to war and destroying the world. Check our Final Fantasy IX review for the best game in the series!

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[PlayStation 4] JYDGE Review

October 20, 2017 |

10tons is ready for action with JYDGE on PlayStation 4. Check out our JYDGE review to learn more about this fast-paced and fun shooter on Sony’s console!

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[PS4Blog.net Interview] Defiant Development On Hand Of Fate 2

October 19, 2017 |

Hand of Fate 2 is releasing on PlayStation 4 very soon, so we got in touch with the team at Defiant Development to talk about the game’s path to Sony’s console.

PS4Blog: Welcome to PS4Blog.net Thank you for joining us. Could you please help us get started by introducing yourself to our readers and telling them a bit about yourself and your work?

Hey there! My name is Lee May, I’m the Communications Manager at Defiant Development, and I was also the editor on Hand of Fate 2. My remit is community engagement for the company. Essentially, whenever we have to espouse our own fine qualities, it’s me doing all the self-congratulating.

For Hand of Fate 2, I was responsible for ensuring a consistent narrative voice across the hundreds of encounters our design team wrote for the game. Mostly this involved fixing commas and quotation marks. Sometimes it involved head-scratching and rewrites.

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