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PS4Blog.net | June 28, 2017

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Yonder: The Cloud Catcher Chronicles

[PS4Blog.net Interview] Prideful Sloth On Yonder: The Cloud Catcher Chronicles

April 13, 2017 |

Yonder: The Cloud Catcher Chronicles is making its way to the PS4 on July 18, so we got in touch with Prideful Sloth to talk about the game’s development for Sony’s home console.

PS4Blog: Could you please introduce yourself to our readers and tell them a bit about yourself and your work?

Cheryl Vance here – I’m one of the Co-Founders of Prideful Sloth, and for lack of a better title, I’m the Lead Designer for Yonder: The Cloud Catcher Chronicles.

In a standard day, I could be designing mechanics, writing dialogue, doing interviews, chasing up localization or even submitting for ratings. Prideful Sloth is a small company, so we don’t have traditional titles… We each bring a unique mix of skills to the company, and everyone is able to contribute, so it’s a great balance!

PS4B: You’re currently working on Yonder: The Cloud Catcher Chronicles for the PlayStation 4. How would you describe this game?

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