Seraph from Dreadbit is an action-packed game where you need to focus on your acrobatic skills as you defeat the nasty monsters in your path while being aided with autoaim. That last part makes it seem as if this is an easy game, but it is actually anything but. You need to run, jump, dash and shoot your way past deadly lesser and greater Daemon as you try to stay alive. Want to learn more? Then read our Seraph review!
As we mentioned before, Seraph is making its way to PlayStation 4 later in the year so we got in touch with Daniel Leaver from Dreadbit to talk a bit more about the game.
PS4Blog: Hi Daniel! Good to have you at PS4blog.net. Before we get started, could you please introduce yourself to our readers to get this going?
My name is Daniel Leaver and I’m the director of Dreadbit and the designer of our latest game Seraph.
We’re currently working on an interview with Daniel Leaver, Lead Designer for indie studio Dreadbit to discuss Seraph, a very intriguing PlayStation 4 release he’s currently working on! The pitch is very interesting considering the game is a precision acrobatic platforming shooter… were all your weapons are automatically aimed! That’s right, you’ll have to worry about gracefully moving around, jumping all over the place as you avoid the deadly attacks of everything on screen, but aiming is not something you’ll need to worry about. Check out the video below so that you can see what this means for you.