She gave it a 8 out of 10, quoting it “Action-packed” and had this to say about it: “It is fun, and has polished graphics and a good attention to detail..”
Now’s YOUR time to win a FREE US PSN copy of MechRunner (PlayStation 4)!
The giveaway ends on May 21th, 2017 at midnight (PST).
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Spark Plug Games is a small indie studio who took their game MechRunner to Kickstarter in the summer of 2014 and successfully reached their $25,000 base goal – they even overfunded a bit. The team released the game on PC two years after the Kickstarter ended, and almost a year later MechRunner has finally landed on PlayStation 4. Read our MechRunner review to learn more about this fast-paced arcade-style release!
We’re currently playing MechRunner to give you a review for the game, so we figured now was the perfect time to get in touch with Spark Plug Games to talk about the game’s long development path to PS4.
PS4B: Hi! Thank you for taking the time to join us at PS4blog.net. Would you mind getting us started by talking a bit about yourself and your work?
Thanks for having me! I’m John O’Neill, the main programmer on MechRunner, and have been working on it from the beginning of the project. We’re a small team, so there’s a lot of hats that get worn when working on projects like this and trying to stay alive in this indie market. It certainly has been a long time coming, and we learned a great deal about the challenges of trying to manage a business and stay alive while building a game of this scale with a small team.