Last Stitch Goodnight
We’re currently working on a review for Last Stitch Goodnight, so we got in touch with Well Bred Rhino to talk about the game’s journey from Kickstarter to its PlayStation 4 release.
PS4B: Hi! Good to have you with us this morning on PS4Blog.net. Could you help us get this started by introducing yourself to our readers and telling them a bit about yourself and your work?
Hi! I’m Ben Cook of Well Bred Rhino. I’m the sole developer, which means I get the fun job of coding, doing art, writing the story, managing the design design, working on marketing and support, and the general sheer panic that goes into making games. My first game, All the Bad Parts, shipped ages ago on Xbox 360. I just finished my follow-up game, Last Stitch Goodnight, after spending six years in the game developer mines.
I like to think of my work as having flavors of Metroidvania, Adventure, RPG, and Metaphysics all mixed in, but ultimately I hope my games have a little bit of myself in them so that everyone who plays it can experience my love for science and dumb jokes.