Nintendo Switch Games
We’re working on a review for Max: The Curse of Brotherhood, so I got in touch with Stage Clear Studios to talk about the game for its Nintendo Switch release.
PS4Blog: Hi! Thank you for joining us for this interiew. Could you please introduce yourself to our readers and tell them a bit about your work?
Hi! Thank you for the interivew. My name is Daniel Santos Fonseca and I’m Co-Founder of Stage Clear Studios. We’re a video game development studio based in Madrid, Spain. Along with creating new games, we also work on porting titles to consoles (Switch, PS4, Xbox One). Max: The Curse of Brotherhood is an example of this, as we worked on taking it to the PS4 and the Nintendo Switch.
Nine Parchments is out tomorrow on Nintendo Switch and it will also soon be making its way to PlayStation 4, so we got in touch with Frozenbyte to talk about the game.
PS4Blog: Hi! Thank you for joining us. Could you please get us started by introducing yourself to our readers and telling them a bit about your work?
Thanks for having me I’m Kai, and I work as the Marketing Manager here at Frozenbyte. As you might guess, I’m mainly involved in the marketing aspects of the game – letting people know the game exists! Now that the release is almost upon us and most of the team can take a well-deserved break, the launch craziness starts for me.
We always try to do as much as possible before the launch, like recording gameplay clips of the game for trailers, taking screenshots, contacting the press, etc., but it always inevitably, comes down to the last few weeks and months. On the other hand, it’s super exciting that the game that we’ve been playing for two years is finally being released and everybody gets to join in on the fun that we’ve been having!
Trüberbrook is up on Kickstarter so we got in touch with btf to talk a bit about the game and its current crowdfunding campaign.
PS4Blog: Hi! Thank you for joining us. Could you please help us get this going by introducing yourself to our audience and telling them a bit about your work?
Hi and thanks for having us! My name is Florian Köhne, and I am the director and designer of Trüberbrook. We are btf, a former collective of art students from Cologne and Berlin, Germany. We usually do a lot of different stuff, most notably our late night show “Neo Magazin Royale” in German public TV, but we also develop video games, like our mystery sci-fi adventure game Trüberbrook.
We already created two smaller adventure games which were associated with the aforementioned late night programme, but these were in German language only – as a Christmas gift for the audience of our show. But back to Trüberbrook! I was carrying the idea for this game with me for some years now, and it’s great to see how everything finally takes shape.