Tumbleseed will be making its way to the PlayStation 4 very soon so we got in touch with one of the game’s developers to talk about this quirky and colorful release.
PS4Blog: Hi! Thank you for joining us today. Could you please get us going by introducing yourself to our readers and letting them know a bit about yourself and your role on TumbleSeed?
Hi! I’m Benedict Fritz. I’m a programmer and one of the co-designers of TumbleSeed. Along with Greg Wohlwend, Joel Corelitz, David Laskey, and Jenna Blazevich, I’ve been working on TumbleSeed for the last 2.5 years. We’re all local to the Chicago area and met via the Chicago indie scene. TumbleSeed started off as a prototype inspired by the old mechanical arcade cabinet called Ice Cold Beer, and it’s grown from there into a full fledged roguelike about tumbling to the top of a mountain.
PS4Blog: Hi! Welcome to PS4blog.net. Good to have you with us. Would you mind get us started by introducing yourself to our readers and telling them about your work?
Hey! My name’s Martin Cosens, I’m one of the developers from Lamplight Studios who worked on the Indie Puzzle-Platformer – A Pixel Story
PS4B: We had a lot of fun reviewing A Pixel Story on PS4, and we wanted to see how you describe this release as if you were talking to someone who has never heard of the game.
A Pixel Story is a 2D Puzzle-Platformer set inside a giant fantastical computer system, you play as a program that starts as a ball in a game of low-fi ping pong, and is then pulled into a new world of colours and sounds. The world is under the grip of a vicious tyrant and, as is so often the way, you are the chosen one, destined to save The System. Using a magic hat that gives you the ability to save a location and teleport back to it, you need to overcome a huge range of increasingly challenging obstacles, gathering memory with the aim of confronting the evil Operator.
We got a chance to talk with Tama Games about Supermagical, their latest PS Vita release. Come check our interview with this indie studio to learn more about their fun puzzle release!
PS4Blog: Hi Alan! Good to have you back at PS4blog.net. How are you doing this afternoon?
Everything is going great, thanks! Good to be here once again.
PS4B: We’ve been playing a lot of Supermagical on PS Vita, and we’d like you to help us describe the game to our readers.
Supermagical is a puzzle game with some exploration and RPG elements thrown in the mix. We start with a simple gameplay mechanic (connecting colors to defeat enemies), and we try to push it as much as possible to create a game that is fun and easy to play while also having some depth that will appeal to gamers.
We’re currently playing Hunter’s Legacy, so we got in touch with indie studio Lienzo to talk about the game’s development for Sony’s PlayStation 4.
PS4Blog: Hi! Welcome to PS4blog.net. Could you please introduce yourself to our readers by telling them a bit about yourself and your work?
Thanks for having me! I’m Adolfo Aguirre and I’m the Marketing & PR Manager of Lienzo, a very small indie game development studio in Mexico. We’re a studio that was born out of our passion for video games. We believe video games are the supreme form of entertainment and are the best medium to tell a story.
Our first published work for the gaming audience is Hunter’s Legacy and we’re very excited about its release on the PS4. Working with the people at Sony has been great and they’ve been very helpful.
PS4B: Hunter’s Legacy is now available on PlayStation 4. How would you describe the game?
Hunter’s Legacy is an old-school 2D single-player Metroidvania platformer where you control Ikki, a fierce kitty skilled with twin swords and a bow – she is better known as the Great Huntress of Un’Amak. Ikki will use different mechanics like wall-climbing, gliding through the air with the help of spores and changing her body temperature to traverse puzzles and complete her quest.
With 2064: Read Only Memories releasing on PlayStation 4 in a couple of weeks we got in touch with Matt Conn from MidBoss to catch up on the game.
PS4Blog.net: Hi Matt! Good to have you back with us at PS4blog.net How have you been?
Things have been super busy! Working on the console release has been quite an experience and honestly a great opportunity for us. This is really the sort of thing that you have to do to fully understand. Aside from that, I’ve been making fairly regular trips to a lovely place called Japan to meet with and spend time with some wonderful people out there.
PS4B: We’re currently playing 2064: Read Only Memories on PS4 for review, and that means the game is really coming to Sony’s home console on January 17, 2017! Last time we talked about the potential for cross-buy between the PS4 and Vita versions of the game. Has that been finalized yet?
It’s true! The game is real and on that console! We were really hoping that pushing back the date would let us launch on PS4 and PSvita together, but we are still running into issues with getting it to work properly on Vita. Fans have been very patient, and since the content is done, we wanted to release first on PS4 and PC and get it into people’s hands. Sony’s been super helpful and generous with us, and they’re gonna help us do whatever we can that’s best for the players. Most of us on the team are actually big Vita people, so we want a Vita release just as much as everyone else does and we hope we’ll have something to announce soon, as well as potentially supporting a cross-buy!
We had a lot of fun reviewing Slain: Back from Hell, so we got in touch with the team to talk a bit more about the game and it’s development for the PlayStation 4.
PS4Blog: Hi! Thank you for joining us at PS4blog.net, Could you please get us going by letting our readers know a bit about yourself and your work?
Hello yourself! We’re Christian Bliss and Thomas Jenns, respectively the designer and programmer on Slain. Unfortunately, the main vision keeper of the team, the super-talented artist Andrew Gilmour is knee-deep working on the Xbox One version, but he sends his regards.
PS4B: Slain: Back from Hell is now available on PlayStation 4. It’s been a long road from the Kickstarter campaign up to a PS console release! How would you describe the game to someone who has never played it?