We’re playing Leap of Fate to bring you a review, so we got in touch with Clever-Plays to talk about the game’s development for PS4.
PS4Blog: Good afternoon! Glad you managed to join us for this PS4Blog.net interview. Would you mind introducing yourself to our readers and letting them know a bit about your work and role at Clever-Plays?
Hi there PS4Blog.net! I’m Mattieu Bégin, co-founder and game director at Clever-Plays, an independent game studio in Montreal, Canada. I’ve had over 10+ years of experience in the industry, 5 of which were spent at Ubisoft Montreal as a game designer and project manager. I started Clever-Plays back in 2013 because I wanted to see more quality, challenging games that anyone could play. In 2016, we successfully made Leap of Fate on PC and have since launched it on PS4 and mobile. Along with wife (co-founder and business manager), we work with a talented team of 6 to make our passions a reality. Currently we’re working on our next (secret!) project.
Something interesting about me is that I actually have a Ph.D. in Biological Sciences and Genetics… let that tell you that it’s never too late to follow your dream career!
We’re working on a review for PlayStation VR release The Bellows, so we got in touch with the team at Castle Steps to talk about the game’s development for Sony’s VR hardware.
PS4Blog: Morning! Thanks for joining us at PS4blog.net. Time to get started. Would you mind presenting yourselves to our readers and letting them know a bit about your work?
Evan Davis: Hi! Thanks so much for having us. I’m Evan Davis.
Gehrig Gosselin: And I’m Gehrig Gosselin, and we’re part of Castle Steps. Castle Steps works almost exclusively in the VR space, developing content and experiences we feel can push the market forward. All of our members come from drastically different backgrounds including graphic design, film editing, finance, game design, etc. We’re a small indie team based out of Los Angeles.
We’re currently working on a review for Echoes of the Fey: The Fox’s Trail, so we got in touch with Woodsy Studio to talk about the game’s development for Sony’s PS4.
PS4Blog: Hello! Good to have you two with us at PS4Blog.net. Could you please get us started by introducing yourself to our readers and telling them a bit about your work and your role at Woodsy Studio?
MALCOLM: Woodsy Studio is a two-person studio based in Saint Louis, Missouri founded by Jenny Gibbons and Malcolm Pierce (me). We make adventure games inspired by Japanese visual novels. Both of our backgrounds are in film/screenwriting, and we want to use the techniques of the visual novel to bridge the gap between comics/graphic novels and video games in the west. I am a writer, programmer, and 3d artist.
JENNY: Our studio began when I made my very first visual novel, Serafina’s Saga, using the Ren’Py engine. Already a writer by trade, I worked hard to develop my skills in programming and art with new projects. Malcolm first joined me as a co-writer, then gradually took on more and more of the work load. Now we both share portions of writing, programming, and art tasks, while I tend to focus most on art, music, and voice direction.
PS4Blog: Good morning. Thanks for joining us at PS4Blog.net. Would you please get us started by introducing yourself to our readers and letting them know a bit about yourself and your work at Prospect Games?
Hey, I’m Andrew Bennison, and I’m the Managing Director of Prospect Games. I started making games at University (on a course called Computer Video Games no less) and moved on to making L4D2 mods after graduating. While that was fun, it doesn’t pay the bills! After lots of planning and saving, I formed Prospect with my friends Tim Sherliker and Jack Bognar. My role at Prospect is to make sure the business is sustainable and profitable, but often times I also wash the dishes.
We’re playing Nex Machina for a review (very fun and fast-paced release on PS4!), so we got in touch with Housemarque to talk about the game’s development.
DeadCore is making its way to the PlayStation 4 next month, so we got in touch with Grip Digital to talk about the game’s development for Sony’s home console.
PS4Blog: Welcome to PS4blog.net! Good to have you with us. Would you mind introducing yourself to our readers and letting them know about your role for the team?
Hello, my name is Petr Kobilák, and I am a Unity developer at Grip-Digital. For the past few months, I have been working on porting the PC version of DeadCore to PlayStation 4.
PS4B: DeadCore is set for release on PlayStation 4 on July 14. How would you describe the game?