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PS4Blog.net | May 26, 2017

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Interview

[PS4Blog.net Interview] Well Bred Rhino On Last Stitch Goodnight

May 23, 2017 |

We’re currently working on a review for Last Stitch Goodnight, so we got in touch with Well Bred Rhino to talk about the game’s journey from Kickstarter to its PlayStation 4 release.

PS4B: Hi! Good to have you with us this morning on PS4Blog.net. Could you help us get this started by introducing yourself to our readers and telling them a bit about yourself and your work?

Hi! I’m Ben Cook of Well Bred Rhino. I’m the sole developer, which means I get the fun job of coding, doing art, writing the story, managing the design design, working on marketing and support, and the general sheer panic that goes into making games. My first game, All the Bad Parts, shipped ages ago on Xbox 360. I just finished my follow-up game, Last Stitch Goodnight, after spending six years in the game developer mines.

I like to think of my work as having flavors of Metroidvania, Adventure, RPG, and Metaphysics all mixed in, but ultimately I hope my games have a little bit of myself in them so that everyone who plays it can experience my love for science and dumb jokes.

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[PS4Blog.net Interview] Sloclap On Absolver

May 22, 2017 |

Slocap is hard at work on Absolver for a release on Sony’s PlayStation 4, so we got in touch with the team to talk about the game’s development.

PS4B: Welcome to PS4blog.net. How are you doing on this fine afternoon? Could you please help us get this going properly by introducing yourself to our readers and telling them a bit about yourself and your work at the studio?

Hello! My name is Pierre Tarno, and I am creative director on Absolver. 24 people work at the studio currently, and I lead the project with my partner Jordan Layani, who is the Design Director.

Together, we defined the high-level intentions for the game, and now he works mostly on game mechanics design, implementation, and balancing, while I focus on the fantasy, the narrative, the music. My objective is to make the whole experience feel coherent and engaging. We’re a small studio, so we do a lot of other things, such as dev testing, production planning, communication, and boring admin stuff!

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[PS4Blog.net Interview] Rimlight Studios On Zheros

May 12, 2017 |

We recently reviewed Zheros on PS4 so we got in touch with Managing Director Simone Massar at Rimlight Studios to talk about the game’s development.

PS4Blog: Morning! Thank you for taking the time to join us at PS4blog.net. Would you mind helping us get this going by introducing yourself to our readers?

We are a team of industry experts and passionate gamers which have decided to join force, technical and creative capabilities to create engaging games that appeal to the whole family. We have decided to open our studio in Catania (Sicily) on the base of the Etna volcano, which has provided the team with a creative spot that is certainly unique in the world.

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[PS4Blog.net Interview] Red Thread Games On Dreamfall Chapters

May 4, 2017 |

We’re currently putting the final touches on our review for Dreamfall Chapters (which goes live tomorrow!), so we got in touch with Red Thread Games to talk about the game’s development and its release on PlayStation 4.

PS4Blog: Hello there! Thank you for doing this interview at PS4Blog.net. Would you kindly introduce yourself to our readers and tell them a bit about yourself and your work?

My name is Ragnar Tørnquist, and I’m creative director at Red Thread Games. I’ve been making games for a frighteningly long time — I got started with the PlayStation ONE in 1994, and have worked on a wide range of games since then.

Some of the better-known ones are probably point-and-click adventure The Longest Journey, and massively multiplayer online RPG The Secret World. My latest game is Dreamfall Chapters, which is the first title from our new studio Red Thread Games.

On Dreamfall Chapters, I wore multiple hats, primarily writer and director. Since the game has a branching narrative, I wrote close to two novels’ worth of dialogue…most of which you probably won’t hear on a single play-through. It’s a big game with lots of choices and consequences.

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[PS4Blog.net Inteview] Screaming Villains On Night Trap

May 1, 2017 | | One Comment

With Night Trap getting a 25th anniversary edition on PlayStation 4, including a physical version from Limited Run Games, we got in touch with Screaming Villains to talk about this new release for the cult classic.

PS4Blog: Welcome to PS4blog.net! Could you please introduce yourself to our readers and tell them a bit about yourself and your work?

My name is Tyler and I’m the designer/developer/director/”fill in the blank” for Night Trap – 25th Anniversary Edition, which is my first major multi-platform release.

PS4B: Night Trap is coming out on PlayStation 4 very soon with a 25th-anniversary edition. How would you describe the game to someone who has never heard of the original release?

Night Trap puts you at the controls of a “sophisticated” security system that allows you to monitor every room in a home that is currently being overrun by vampires. Your job is to protect the people in the house.

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[PS4Blog.net Interview] Alex Rose On Super Rude Bear Resurrection

April 27, 2017 | | One Comment

Super Rude Bear Resurrection is coming to PlayStation 4 on May 2nd, so we got in touch with Alex Rose to talk about the game’s development for Sony’s home console.

PS4Blog: Hi Alex! Good to have you with us at … Read More