With 2064: Read Only Memories releasing on PlayStation 4 in a couple of weeks we got in touch with Matt Conn from MidBoss to catch up on the game.
PS4Blog.net: Hi Matt! Good to have you back with us at PS4blog.net How have you been?
Things have been super busy! Working on the console release has been quite an experience and honestly a great opportunity for us. This is really the sort of thing that you have to do to fully understand. Aside from that, I’ve been making fairly regular trips to a lovely place called Japan to meet with and spend time with some wonderful people out there.
PS4B: We’re currently playing 2064: Read Only Memories on PS4 for review, and that means the game is really coming to Sony’s home console on January 17, 2017! Last time we talked about the potential for cross-buy between the PS4 and Vita versions of the game. Has that been finalized yet?
It’s true! The game is real and on that console! We were really hoping that pushing back the date would let us launch on PS4 and PSvita together, but we are still running into issues with getting it to work properly on Vita. Fans have been very patient, and since the content is done, we wanted to release first on PS4 and PC and get it into people’s hands. Sony’s been super helpful and generous with us, and they’re gonna help us do whatever we can that’s best for the players. Most of us on the team are actually big Vita people, so we want a Vita release just as much as everyone else does and we hope we’ll have something to announce soon, as well as potentially supporting a cross-buy!
We had a lot of fun reviewing Slain: Back from Hell, so we got in touch with the team to talk a bit more about the game and it’s development for the PlayStation 4.
PS4Blog: Hi! Thank you for joining us at PS4blog.net, Could you please get us going by letting our readers know a bit about yourself and your work?
Hello yourself! We’re Christian Bliss and Thomas Jenns, respectively the designer and programmer on Slain. Unfortunately, the main vision keeper of the team, the super-talented artist Andrew Gilmour is knee-deep working on the Xbox One version, but he sends his regards.
PS4B: Slain: Back from Hell is now available on PlayStation 4. It’s been a long road from the Kickstarter campaign up to a PS console release! How would you describe the game to someone who has never played it?
As you can tell from our review of the game, we liked Jotun: Valhalla Edition on PlayStation 4, so we got in touch with Thunder Lotus Games to talk a bit about the game’s development and it’s release on Sony’s home console.
PS4Blog:Hi! Thank you for joining us at PS4blog.net. Good to have you with us here. Could you please get us started by letting our readers know a bit more about who you are and what you do at Thunder Lotus Games?
Hey! My name is Will Dubé and I’m the Creative Director at Thunder Lotus Games.
PS4B: We’re here to discuss Jotun on PlayStation 4. How would you describe this game?
Since we’re working on a review for Armikrog, the spiritual successor to The Neverhood, that goes live tomorrow, we got in touch with Mike Dietz from Pencil Test Studios to talk about the game’s development and release on PlayStation 4.
PS4Blog: Hi Mike! Good to have you with us. How are you doing?
Doing well, thanks for asking. Staying busy, as always. Maybe too busy, but having fun. How are you?
PS4B: Doing great, thanks for asking! After a funded Kickstarter campaign and over 3 years of hard work, Armikrog is now avaialble on PlayStation 4 and Wii U. What stands out for you about the last 3 years of your life as you created this highly anticipated game?
We’re currently working on a review for Ninja Pizza Girl, so we wanted to get in touch with Jason at Disparity Games to give you a look at the development process for the game and it’s arrival to the PlayStation 4.
PS4B: Hi! Good to have you here at PS4blog.net. Could you please get us going by presenting yourself to our readers and letting them know a bit about your work?
Hi! I’m Jason Stark. I’ve been making video games for twenty years and raising children for twenty-three. My studio is called Disparity Games which consists of me, my wife Nicole and whichever of our four daughters happen to be available at the time. We’ve spent the last four years making a game called Ninja Pizza Girl and we still aren’t quite done yet.
We’re currently working on a review for Dungeon Punks (liking the game so far!), so we got in touch with the game’s developer to talk about it’s journey to the PlayStation 4.
PS4Blog: Hi! Welcome to PS4blog.net Would you mind introducing yourself to our readers so that they can know who you are and what it is that you do?
Hi Antonio! This is Dan Goldstein, and I started our tiny indie game development studio Hyper Awesome Entertainment with my brother Josh. We had a lot of help from other folks, but along with Alex Belzer the three of us are the core team behind Dungeon Punks.
I write all of the code, and generally lead the project in terms of design although we all collaborate on that part. Which is quite a lot to do, when you consider that Dungeon Punks is coming out on multiple consoles and PC!