We’re currently playing League of War: VR Arena for our review so we got in touch with the team at MunkyFun to talk about the game’s development.
PS4Blog: Welcome to PS4Blog! Thank you for taking the time to do this interview. Could you please introduce yourself to our readers and tell them a bit about your work?
My name is Nick Pavis, and I’m the CEO and co-founder of MunkyFun, an independent game developer/publisher based in San Francisco. Our studio was started by a small group of passionate Ex-LucasArts game developers, with a deep history of console development. Over the years we have developed and published games on various platforms: PlayStation, PC, mobile devices and now VR. Our forte tends to be in core gaming experiences with high production values.
After Cococucumber announced Riverbond we got in touch with the team to talk a bit more about this colorful release that will be making its way to the PlayStation 4 in 2018.
PS4Blog: Good afternoon! Good to have you with us at PS4Blog.net. Could you please introduce yourself to our readers and tell them a bit about your work?
Good afternoon, we’re glad to be here again. I’m Vanessa Chia, Co-founder and Art Director at Cococucumber. Previously, we had the pleasure of sharing our game Planet of the Eyes with you, and today we’re here to talk about Riverbond, a couch co-op action-adventure game, coming to PS4 in 2018.
We’re currently working on a review for Far From Noise on PlayStation 4, so we got in touch with George Batchelor to talk about the game’s development for Sony’s home console.
PS4Blog: Welcome to PS4Blog.net! Could you please introduce yourself to our readers and tell them a bit about yourself and your work?
Helloooo. I’m George, a 24-year-old game making person from Manchester, currently living in London. Far from Noise is my second independent release after my dog speed dating game Hot Date a couple of years back. I tend to make things that are a bit of a mix of the light-hearted and introspective sides of life. With talking animals.
Super Daryl Deluxe caught our eye, so we got in touch with indie team Dan & Gary Games to talk about the game’s development for the PlayStation 4.
PS4Blog: Morning! Thank you for joining us at PS4Blog.net. Could you please get us going by introducing yourselves to our readers and telling them a bit about your work?
Dan: Howdy! Glad to join you. My name is Dan and this is Gary.
Gary: And I’m Gary.
Dan: And we are the two halves of Dan & Gary Games and creators of Super Daryl Deluxe – our first game. I’m the artist and Gary is the programmer. We don’t know who does everything else. The two of us began this project as sophomores in college at the Rochester Institute of Technology, and for five years the game miraculously avoided the trash pile where the short list of our other endeavors ended up.
Run Dorothy Run will be releasing on PlayStation VR next month, so we got in touch with Jordan Brighton, Virtro Entertainment Co-Founder, to talk about the game’s development for Sony’s VR hardware.
PS4Blog: Morning! Thank you for joining us at PS4Blog.net today. Could you please get us going by introducing yourself to our readers and telling them a bit about yourself and your work?
We’re a small, passionate group of designers, developers, and creatives who make up Virtro Entertainment. We’re based out of Vancouver, Canada, which is a rapidly growing center of excellence in VR, AR, and MR. For Lee and I – she’s my partner in business and in life – Virtro Entertainment is our 3rd business; we’re originally from Australia, and we’ve designed content management platforms, database systems, children’s television, and all sorts of things in between. We’re thrilled to blend our love of storytelling with technical expertise in this brave new world of VR.
Our review for Numantia goes live this week, so we got in touch with RECOTechnology to talk about the game’s development for PlayStation 4.
PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please tell our readers a bit about the studio and your work?
Thank you for having us!
We are a young video game studio based in Madrid, Spain. We have been developing several different projects for a number of years now. Our current and recently released title is Numantia, a TBS game set in the Iberian Peninsula in the Roman invasion, but we have been involved too in VR-platform applications, other types of games and several apps. We keep working to this very day, and we are always interested in new ways of creating exciting ideas in the technology environment.