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PS4Blog.net | September 24, 2017

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Developer Interviews

[PS4Blog.net Interview] Too Kind Studio On Pankapu

September 22, 2017 |

We’re currently playing Pankapu for review, so we got in touch with Too Kind Studios to chat about the game’s development for Sony’s home console after their Kickstarter campaign.

PS4Blog: Welcome to PS4Blog.net. Could you please help us by telling our readers a bit about yourself and your work?

Hi, my name is Jimmy Kalhart, and I’m co-founder of Too Kind Studio. I’m also game designer and storyteller on our first game PANKAPU.

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[PS4Blog.net Interview] JanduSoft On Caveman Warriors

September 21, 2017 |

We’re currently playing Caveman Warriors for our review, so we got in touch with indie Jandusoft to talk about the game’s development for PS4.

PS4Blog: Good afternoon! Thank you for taking the time to join us at PS4Blog.net Could you please get us started by introducing yourself to our readers and telling them about your work?

Hi! I’m Jose, also called “Jandu,” and I’m CEO of JanduSoft, producer of Caveman Warriors and also the porting/marketing guy.

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[PS4Blog.net Interview] 10tons on Time Recoil

September 19, 2017 |

We’re playing Time Recoil for our review, so we got in touch with 10tons to talk about the game’s development for Sony’s home console.

PS4Blog: Hi! Thank you for joining us at PS4Blog.net. Could you please help us get going by introducing yourself to our readers?

I’m Jaakko Maaniemi from 10tons. I spend most of my time with PR and distribution stuff, but I did act as head honcho on Xenoraid… wow, a year ago! Sheez, time flies!

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[PS4Blog.net Interview] Pocketwatch Games On Tooth And Tail

September 15, 2017 |

We’re playing the very fun RTS Tooth and Tail for our review, so we got in touch with Pocketwatch Game to talk about the game’s development for Sony’s home console.

PS4Blog: Welcome to PS4Blog.net. Good to have you with us. … Read More

[PS4Blog.net Interview] Alkemi On Transcripted

September 14, 2017 |

We’re currently playing Transcripted for our review, so we got in touch with Alkemi to talk about the game’s development for the PlayStation 4.

PS4Blog: Welcome to PS4Blog.net! Could you please help us get started by introducing yourself to our readers and telling them about your work?

Hi, I’m Alain Puget, creative director at Alkemi, a small french indie game dev studio. I assume the roles of Art Director, Lead Game Designer, as well as PR guy and Manager… and I code shaders when I have some free time! We’re a small team of four people, mostly jack of all trades, and we’re trying to work on original concepts with high production value despite our small number.

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[PS4Blog.net Interview] Tikipod On Iron Crypticle

September 11, 2017 |

We’re currently playing Iron Crypticle for review, so we got in touch with the development team to talk about the game and it’s road to the PlayStation 4.

PS4Blog: Hi! Welcome to PS4Blog.net. Could you please help us by introducing yourself to our readers and telling them a bit about yourself and your work?

Dave Parsons: Hi, I’m Dave Parsons and I did the programming and led the design on Iron Crypticle. I’ve been making games since the 8-bit days, originally on my own, later for a living, and I’m still working on independent stuff (such as Iron Crypticle), as well as doing contract work as a software engineer, mostly working on ports of games to other platforms.

Dugan Jackson: Hello, I am Dugan Jackson and I made the art and animations for the game, as well as helping out with design. I started working in games in the late 90s after learning to do 3D modelling, and have worked at a variety of development companies on a range of hardware platforms.

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