[PS4Blog.net Interview] WZO Games On Little Red Lie
We’re currently playing Little Red Lie for our review, so we got in touch with WZO Games to talk about Little Red Lie on PS4 and PS Vita.
PS4Blog: Hi Will! Good to have you with us today. How are you doing this morning?
Great! Thanks for having me.
PS4B: It’s been a while since we had a chat. Last time we got a chance to talk about Actual Sunlight, and now here you are, launching Red Little Lie on PlayStation! How would you describe the game to someone who’s never heard about it?
Little Red Lie is an interactive fiction piece that, above all else, is about money. It explores a lot of other themes – family, work, responsibility, etc. – but even all of those things in the story are ultimately shaped by the overwhelming power of the buck. It’s definitely a game I think will resonate in the moment, where we see and are thinking so much about economic disparity.
PS4B: Where there any particular challenges or hurdles you had to overcome when developing the game for PlayStation 4 and PS Vita?
Nope! I had a lot of the groundwork laid from doing Actual Sunlight on the Vita, and I was working in the same tool (Unity) with support from the same great programmer – Mike Pinto.
PS4B: Have you considered bringing Actual Sunlight and Little Red Lie to the Nintendo Switch? It seems like a perfect platform for your games.
I would love to! Nintendo is being extremely selective about the games they are allowing onto the Switch, but I’ve put my name in like everybody else. It’s a very popular place for indies to launch titles right now because there is such a small number of games on the surface, which means the potential for a lot more opportunity in terms of sales.
PS4B: And now it is time for us to go. Is there something else you’d like to add before we end this?
If you do play Little Red Lie, take your time! Actual Sunlight was only around an hour and a half long, and definitely worked perfectly in a single play session. Little Red Lie is much longer than that and can be pretty psychologically tiring. I think you’ll get the most out of it if you play it slowly enough to really appreciate all of the characters and what they go through.