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PS4Blog.net | January 18, 2018

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[PS4Blog.net Interview] Strictly Limited Games

[PS4Blog.net Interview] Strictly Limited Games
EdEN, Owner
  • On December 12, 2017
  • http://www.ps4blog.net

There’s a new player in the physical limited video game print run scene. Its name is Strictly Limited Games, and it has a very interesting plan for releasing indie games for consoles.

PS4Blog: Hi! Thank you for joining us today. Could you please help us by first introducing yourself to our readers and telling them a bit about your work?

Hi there. I’m Dennis, one of the two guys behind Strictly Limited Games. Just like my colleague, Benedict, I am playing the role of Jack of All Trades, since It’s basically just the two of us who take care of everything, beginning from game scouting through licensing and production, to sales and customer support.


PS4B: Strictly Limited Games is a new publisher of physical versions of PlayStation 4, PlayStation Vita and Nintendo Switch games. How did the company turn into a reality? What sets it apart from other similar companies out there?

We went into concrete project planning somewhere last year, but we did not have the seed capital to put this into action. Ben and I, we both work at a digital distribution company (basically an official wholesaler for downloadable software and games), so I had to convince the CEO to support us and to let us build a startup within the company.

We are both collectors who have loved games since childhood, and this is our motivation and the reason why we wanted to start this publishing label. While I was still working in science, game preservation was one of the topics I was really passionate about, and with Strictly Limited, I really hope we can make a small contribution towards preserving games for posterity.

Tokyo 42 SLG

PS4B: Will all games released from Strictly Limited Games have the same price and print run or will that change on a case by case basis? If so, what determines the price and print run you do for each game?

This all depends on the costs that are involved. For example, if the sale price of a game on the PSN/eShop is higher, we pay more money for its license. Besides that, some of our games need a lot of extra work to be released!

For example, in the case of Sayonara UmiharaKawase, we cannot simply publish the version that is already available on PSN, so we will have to create an updated version together with the developer in Japan (hence the “++”). But this is something we really want to do – we want to go the extra mile to make English language physical releases like UmiharaKawase become a reality.

Sayonara UmiharaKawase

PS4B: What does your release schedule look like? How often will collectors have a chance to buy a new game from Strictly Limited Games?

We do not want to flood the market – this is very important. Every time a parcel arrives at my home (and this happens very, very often, to be honest), my girlfriend sighs loudly and gives me an angry look, as she knows that it contains more games which need to be located “somewhere” in our apartment.

So, I know only too well how expensive (and space consuming) it is to collect games.

That’s why we will give it our best to stick to the one-game-per-month approach as close as possible.

PS4B: You’ve mentioned you’ll be publishing a previously unreleased game from Ryuichi Nishizawa, creator of the Wonder Boy series. Any hints you can give us on that one? Also, it would be a physical PlayStation 4 and Nintendo Switch release, right?

Um, well…have we? So…er…oh, look, a three-headed-monkey!

Joking aside, I can’t give any specifics yet but much work needs to be done by all parties involved. Just like UmiharaKawase, this is another dream release of mine that I want to help make come true.

Tokyo 42 - 1

PS4B: And now it’s time for us to go. Is there something else you’d like to add before we end this?

Thank you so much for being interested in what we are doing, this means a lot to us.

We read every comment and each email carefully, and we know that there are many areas where we have to improve (especially shipping time). But this is only the beginning – every day we learn something and this is very exciting!