[PS4Blog.net Interview] Artifact 5 On Anamorphine
Anamorphine is making its way to PlayStation 4 and PlayStation VR later this year, so we got in touch with indie studio Artifact 5 to talk about the game’s development.
PS4B: Hi Samantha! Good to have you with us at PS4Blog.net. Could you please help us get started by introducing yourself to our readers and telling them a bit about yourself and your work?
Hi Antonio! Thanks for having me. I’m Samantha Cook, Co-Founder, Producer, Business Developer, Narrative Designer, and jack of all trades at Artifact 5. We’re based in Montreal, and we’re making our first game, Anamorphine, due out this winter for PS4 and PS VR, as well as on PC and other high-end VR platforms.
PS4B: How would you describe the game to someone who’s never heard about it?
Anamorphine is a first-person surreal exploration game – an introspective adventure. It’s about a man in denial about something traumatic that’s recently happened to him, and you’re exploring your memories of his relationship with his wife to find out what happened. The game is about not knowing what to do when you love someone who is going through a hard time, and about the difficulties of picking yourself back up after life has had its way with you. There is no text or voice acting and no action button. You’re getting this narrative purely through the environment and sound, giving you a precisely distilled experience.
PS4B: What was the inspiration for taking on a project like Anamorphine? What helped to shape the game that we’ll soon get to experience?
Tackling mental health, loss, depression – it’s all heavy material, but it’s material that mediums like novels and movies tackle all the time. Why can’t video games? We also wanted to play with space and weave trippy perspective-shifting mechanics and emotional narrative as closely together as possible, and finding ways to play with storytelling through environment was a great challenge for us.
PS4B: On average, how long would it take someone to play the game from start to finish? Are there branching paths that would encourage players to play the game again?
We’re anticipating 2-3 hours, but there is more than one ending, so there’s replay value. Like when you watch Memento or Inception, you might enjoy trying it out again, once you understand what happens to the characters.
PS4B: Would it be possible for you to share the game’s PS4 trophy list with our readers?
Sorry, that’s still under wraps!
PS4B: And that’s all the time we have today. Is there something else you’d like to add before we go?
We’re glad we get to make this game! We think the audience for mature, darker games (that aren’t horror) is under-served, and we hope people come to it with open minds and a willingness to experience something a little different. Thanks for having us today!