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PS4Blog.net | November 21, 2017

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[PS4Blog.net Interview] rdein On Momodora: Reverie Under the Moonlight

[PS4Blog.net Interview] rdein On Momodora: Reverie Under the Moonlight
EdEN, Owner

We got in touch with Bombservice to talk about Momodora: Reverie Under the Moonlight, a game recently released by PLAYISM on PlayStation 4 to talk about the game’s development for Sony’s console.

PS4Blog: Hi! Welcome to PS4blog.net. Could you please introduce yourself to our readers and tell them a bit about yourself and your work?

Hello! I’m rdein, the main creative force behind the Momodora series of games. I’ve been working on making games as a hobby with some friends of mine for many years now, and so far our flagship series is the Momodora games.

PS4B: We’re here today to talk about Momodora: Reverie Under the Moonlight. What can you tell us about this PS4 release?

I’m not sure if there’s much to talk about since it’s a straight port from the PC version released last year. There are no exclusive differences in this version.


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PS4B: How long did it take to develop the game for the PlayStation 4? Was any additional content or something else added to this console release?

It took quite a while because it was our first time porting a game to a console. Naturally there were bugs and issues that were hardware-specific, and that caused some trouble.

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PS4B: Are you considering porting over the first three games in the Momodora series to consoles?

There are no plans for that. The first three Momodora games were made in an earlier version of the engine we used, from a time when the only exporting option was to PC. Currently, the same engine exports to multiple platforms, including the PS4 and Xbox One, which made the porting possible.

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PS4B: With the game is done on Sony’s console, are you currently working on a new project? If so, what can you share about it?

Our plan is to release Momodora: Reverie Under the Moonlight on some other platforms, while working on a new project. I can’t really share anything about this new project yet, though. It’s still in a very early phase of development.

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PS4B: And now our time is up. Is there anything else you might want to add?

I hope the players who try the game on consoles enjoy it greatly! That’s all I could wish for.

Thanks for having me!

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