[PS4Blog.net Interview] Causal Bit Games On Battle Princess Madelyn
Causal Bit Games has launched a Kickstarter campaign for Battle Princess Madelyn a game that, if funded, will be released for PlayStation 4. We got in touch with them to talk about their campaign and the game they plan to make thanks to crowdfunding.
PS4Blog: Hi! Good to have you with us at PS4blog.net. Could you please help us to get started by presenting yourself to our readers and letting them know a bit about your work?
I’m Christopher Obritsch – the Creative Director at Causal Bit Games. I’m the creator of the game art, designer and director of the game.
Previously I’ve worked on several titles, most notably Insanity’s Blade for PC a few years back. Battle Princess Madelyn is our second title.
PS4B: And on that note, you’ve launched a Kickstarter for Battle Princess Madelyn, an old-school flavored game with a 21st Century polish. How would you describe this one?
This game at it’s core pays homage to classics such as Ghouls ‘N Ghosts, but brings so much more to the table with its gameplay, story, graphics and sound. While we gameplay does good by the tried and true retro style, we’re making a game that includes several hours worth of content that you can either blast your way through with the help of your ghostly canine companion or search through every nook and cranny of the stages to find all of the games secrets!
The story itself will deal with the loss of friends and family – there are many bitter sweet tones to be found. But in real life, for my daughter, this was also a way to help deal with the loss of Fritzy, her first pet, as well as of other family members.
PS4B: How far along is the game now that you’ve taken it to Kickstarter? How long has the team been working on this one?
The game began to take shape back in early 2015. I worked on the prototype in my spare time over the course of that year. On Maddi’s 5th birthday, we announced that we would make a full blown game and I put up a video of myself playing through a prototype. On February, 2016, Daven began reprogramming the game in C# for Unity based on the initial prototype. Right now we have a good chunk of the game coded and, with the funds from the Kickstarter, we’ll be able go full force with graphics, levels and enemy AI.
PS4B: It’s interesting to see that Battle Princess Madelyn is considering a PS4 release if the game hits its main goal. Most of the time we see projects aim for consoles with stretch goals. What drew you to developing a game for Sony’s home console?
We are big fans of Sony’s consoles going back to the first PlayStation, and spend quite a lot of time with the PS4 nowadays between getting my game on and watching movies with the family. We want as many people as possible to play Battle Princess Madelyn, so when a chance to develop the game for PS4 we jumped at the opportunity to bring our game to it.
And PS4 is indeed part of the main goal! No stretch goals required for releasing Battle Princess Madelyn on PS4. All we need is for people to help us reach our main goal!
PS4B: Will Battle Princess Madelyn include a full trophy count with a Platinum trophy? Do you have any idea of what actions will unlock some of the trophies in the game?
We will aim for a high trophy count! I could literally spend days just sitting down and coming up with fun trophies for hunters to collect. Since there are hidden things throughout the game, people to save, ghosts to free, and plenty of stages to explore, so yeah, there will be a lot of trophies! Sure, we’ll have the simple “Completed the game” trophy and one for “Did you find all of X?” here and there since there are several quests to complete on your journey, so be ready!
Is a Platinum in the cards? That’s our aim! And I also wanted to mention that we want Battle Princess Madelyn to not have any missable trophies, so there’s that!
PS4B: And now it is time for us to go. Would you like to add anything else?
Make sure you check the Kickstarter for Battle Princess Madelyn where you can play the Pre-Alpha build for the game! You’ll get to play the entire first level with two full stages, two hidden stages and one boss stage. There’s hidden objects, weapons to try and armor to use!