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PS4Blog.net | December 9, 2016

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[PS4Blog.net Interview] Different Cloth on Drive!Drive!Drive!

[PS4Blog.net Interview] Different Cloth on Drive!Drive!Drive!
EdEN, Owner
  • On November 25, 2016
  • http://www.ps4blog.net

We’ll be bringing you a review for Drive!Drive!Drive! next month, so we got in touch with Different Cloth to talk about the game’s development for Sony’s home console.

PS4Blog: Hi Gordon! Good to have you with us at PS4blog.net. Before we can dive into today’s interview, could you please tell our readers a bit about yourself and your work?

Hello! Thanks for inviting me along. The seats here are very comfortable.

I would love to talk about myself, I consider myself something of an expert in that regard. So I started making games for myself as a hobby / compulsion whilst working day jobs in technology agencies, at first I made a bunch of Flash web games, then when the iPhone came along I released my first commercial game lilt line – when I say commercial I mean it was available for sale, not that it actually sold.

lilt line was a minimalist dubstep rhythm game which won an IGF Mobile award for it’s audio by the sadly now defunct 16bit. The critical success of the game enabled me to get public funding here in the UK to create Derrick the Deathfin, the world’s very first underwater papercraft game. Derrick came to PS3 in 2012 and to Steam in 2014. Since 2014 I have been working on the future of racing games.

PS4B: Drive! Drive! Drive! will be releasing on PlayStation 4 on December 13. What can you tell us about the game?

Yes it will – how exciting & also frightening! Drive!Drive!Drive! is a driving game about racing multiple tracks at the same time. What could be simpler?

Well, quite a lot it turns out, as you must race & manage multiple tracks at the same time. You are able to switch between the different tracks of a race any time you like. When you switch away from a track, a computer racer takes over driving on that track for you. Unfortunately, the computer racers aren’t what you’d call competent. They are what you’d call incompetent. But in a clever way. In other words, to place well in every track you’re racing you’re going to have to hop from track-to-track on a regular basis to account for the subversively cretinous computer cars.

Oh, and I should also mention that the game is also an enormous amount of fun!

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PS4B: How did the deal with Choice Provisions came to be? What is their part in getting the game to PS4?

Choice Provisions are the finest people in the stratosphere. We have been friends for many years now, which started when they remade lilt line for WiiWare back in 2010. I stayed at their place at GDC when I was showing an early Drive!Drive!Drive! prototype to potential funders, then at the end of the week when I returned home they called me and said they wanted to publish. It was a complete no-brainer for me, and the process of working with them has been brilliant. They have all helped me to make the game infinitely better than it would otherwise have been, providing game design advice & feedback as well as testing and the more traditional publisher stuff like taking care of submissions. In short: they have been amazing and are projected to remain amazing for the forseeable future!

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PS4B: Will Drive! Drive! Drive! include a Platinum trophy? Can you please share the game’s trophy list with our readers?

I’m afraid there will be no Platinum trophy! There are lots of other tasty ones to pick up though as well as lots else to do. In the single player campaign there are 100 tracks, there’s an in-game track creator (which I used to create all the levels in campaign) so you can easily create multiple tracks to race at once, share them with everyone, rate other peoples tracks and so on! Then there is online multiplayer – up to 4 player, but since you can be racing 4 tracks at once that’s potentially 16 multiplayer cars in one race. Maximum mayhem potential!

The trophy list hasn’t been made public yet… until today! This is an exclusive I’m happy to give to you. Here are the names of the trophies, as a cryptic challenge if you like – see if you can work out what they are!

– SCRAPING BY
– BUMPER BONANZA
– 2 SIDES TO EVERY CAR
– PIGGY BACK
– BACKY PIG
– POOL THE POOL
– SCORK CREW
– SMASHED YOURSELF
– MID-AIR RAID
– CONFLICTED MID-AIR RAID
– SMASHED YOURSELF IN THE AIR
– KIFT DRING
– JING OF THE KUMPS
– CONFLICTED BUMPER
– PLANE TO SEE
– DRASSIVE MIFT
– ACE RACE RACE ACE
– COLD IS THE GOLOUR
– CAMPAIGN MODE COMPLETED
– OFFENSIVE MODE COMPLETED

Phew! That’s more trophies than I remembered putting into the game!

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PS4B: We had a lot of fun with Derrick the Deathfin on PS3, and now there’s a Kickstarter campaign to bring the game to mobile platforms. Can you tell us a bit more about this plan?

Ah yes, thank-you very much! Well Ronzo – http://ronzo.co.uk – & I have been working on mobile & tablet prototypes of Derrick the Deathfin on and off now for a couple of years, and we feel that the game is a great fit for iOS and Android. So we thought we’d go for it properly & try to raise some funds from the faithful Derrick community to make the thing propelry! We’re doing pretty well at the moment at 75% funded but there’s only a few days left, so if you wanted to head over and give us a boost that would be mega-appreciate

derrick

PS4B: Is a PS4 or Vita port of Derrick the Deathfin something you have considered as well?

Ooh yes everybody always asks for Derrick on Vita, that is not currently on the cards but I never say never. Apart from just then. PS4 I hadn’t really considered until you mentioned it just now. That would be ace wouldn’t it? For us the Kickstarter is a kind of a bellwether for Derrick the Deathfin – if everyone loves it there & the mobile version does well then Derrick would be well and truly back! Then the world would be his papery oyster.

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PS4B: And now our time is up. Is there anything else you’d like to add before we go?

Yes – we are stronger together.

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