[PS4Blog.net Interview] No Pest Productions On A Bastard's Tale
We’re currently working on a review for A Bastard’s Tale, so we got in touch with No Pest Productions to talk about the game’s development for PlayStation 4.
PS4Blog: Welcome. Could you get us started by introducing yourself to our readers?
Hi, My name is Jens, and I am a 33-year-old father of two who has game development as a hobby. I live in a small town in Sweden, and right now I spend most of my days with my children, who are amazing.
PS4B: You’ve released A Bastard’s Tale on PS4. How would you describe the game?
It is a 2D side-scroller action game that will test your reaction speed with its three angle parry and attack mechanic. It is a simple game where you watch how the enemy attacks and you react accordingly. I hope players will appreciate this simplicity!
PS4B: How long did it take to bring the game to PlayStation 4? How much did the game change in the process?
The game did not change at all. It took some time porting the game but I did not have to change much since it is made in GameMaker which supports PS4 – but it did take long while for me to decide to port it to PS4. It did not get a lot of attention when it was released on PC but, in the end, it was the positive player feedback that made me decide to port it.
PS4: How many hours will be needed on average to get every trophy in the game?
I can say directly that this is not a game you should buy if you want some quick trophies. One of the trophies is called “Impossible” and that is for a reason. I do not know how long it would take, but I know that it will certainly take dedication.
PS4B: With the game now seeing a release on PS4, what is next for No Pest Productions?
Something is brewing, but it is still too early to say anything more than that.
PS4B: Anything else you’d like to add before we go?
I really hope PlayStation 4 players will enjoy the game. It is really not a game for everybody, which is something I try to convey in the “Just Pain” trailer. But I do know that there is an audience who likes unforgiving games, and indie developers have the luxury to be able to create niche games.