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[ Interview] Stormcloud Games On [email protected]  

[ Interview] Stormcloud Games On Brut@l
EdEN, Owner
  • On August 18, 2016

We’re currently playing [email protected] for review (it’s a very fun and fast-paced roguelike that we’re sure you’ll like!), so we got in touch with Stormcloud Games to talk about the development of this release and its arrival on PlayStation 4.

PS4Blog: Hi! Welcome to Could you please present yourself to our readers and let them know a bit about your role at Stormcloud Games?

Of course! I’m and Richard, I do Production and Marketing at Stormcloud Games. I’m mainly focused on the PR, Social and promotion of the game at this time.

PS4B: [email protected], a very interesting looking new game is out on PS4 now. How would you describe this homage to old-school gaming?

We wanted to make a game that we would play, as well as a game that had a reason behind it. This spurred the conversation of looking at the classic ASCII titles and seeing how they could inspire us into making something new, while still referencing some classic mechanics.

From this we decided to take the classic ASCII art style and build our game with this, in a 3D fashion. While also looking to weave this into other aspects of the game, for example our crafting system and level design.

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PS4B: How long did the team work on the game from its initial concept to the version we are currently playing for our PS4 review?

It took roughly 1 year and 6 months. We initially made a short video / proof of concept of the game and pitched this to Sony. Luckily they really liked it and we partnered with them almost immediately. From there we then began fleshing out the game on the code, art and design side.

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PS4B: [email protected] got our attention thanks to its art style and its roguelike elements. Was that always the plan for the game or did its setting and gameplay mechanics change during development?

That was always the core vision of the game: to build a 3D representation of ASCII that used a lot of the main features the classic games had. We really wanted to ensure we had those core mechanics such as weapon crafting, potion brewing and skill upgrades.

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PS4B: It’s great to see indie releases with a full trophy count! On that note, can you give our readers and estimate on how long it has taken testers to get all requirements for the Platinum trophy to unlock?

Hah! Well, keep in mind we’ve been playing the game A LOT. I would say for us we can get the Platinum Trophy in 5 hours. I’ve played A LOT of [email protected] though…

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PS4B: With the game out the door, is the studio focusing on developing DLC for [email protected] or are you already working on a new game?

We have not had any plans for DLC or new content yet – currently we’re working on some other projects. There’s always something to do.

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PS4B: Thank you for your time. Is there anything else you’d like to mention before we go?

Firstly, thanks for allowing me the time to answer these questions! If you’d like to know more about [email protected] you can follow us on Twitter.

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