[Review Revisited] Axiom Verge
Axiom Verge was one of the best games of 2015 back when it released on PS4, and it is now available on PS Vita. I thought this would be a perfect time to look back at Axiom Verge since it definitely deserves all the exposure it can get.
It’s not a hard stretch to say that Axiom Verge was one of my favorite titles from last year, if not my definitive favorite. It’s a strong throwback to the old NES days, almost feeling like a sequel to the original Metroid – the one that Nintendo, for some reason, refuses to make. Your character is transported to a lone universe where you are the only being left alive. From there you are armed with a gun and start exploring the environment. The game provides you with new tools and weapons as you go, also allowing you to explore further. Soon you will be super powerful, teleporting through the environments and destroying everything in your path.
I became addicted to the game, exploring every little nook and cranny and finding as many hidden secrets as possible. Now that it’s come out on Vita, I thought we could dive into the some of the changes that I have noticed while playing the Vita version.
One of the big things off the bat that was different were the loading times between areas. It’s only a few second delay as they load, but on the PS4 version, it was instantaneous. The only other noticeable issue is the lack of a second set of triggers. It has left two of the triggers to being mapped to the touch screen. For the most part, it’s a serviceable workaround, hitting the touch screen buttons and jumping at the same time can be difficult though. Other than that the game is a great recreation of the excellent PS4 version.
You should play it on PS4 or Vita right now, expecially since it’s a cross-buy release!
You can read the original review right here.