[PS4blog.net Interview] RETSNOM
We’re currently playing RETSNOM for review, so we got in touch with Somi, the game’s developer, to talk about this PlayStation 4 release.
PS4Blog.net: Hi! Welcome. Could you please present yourself to our readers?
My name is Somi, a solo indie developer from South Korea. I like game development because I love being able to create content. I love all creative outlets that have stories and leave room for imagination, but I think video games are the best art medium for me to transfer my thoughts and stories to people. I also like all retro things that make me remember my childhood, which is why I worked on RETSNOM, which so includes many homages to the retro games of my past.
PS4B: And we’re here to talk about RETSNOM. How would you describe this game?
RETSNOM is an innovative puzzle platformer game in with a pixel art style that allows players to alter the game environment by mirroring sections of the level and rearranging them on the fly. All puzzles are related to the features of a mirror.
For example, mirrors reflect objects left to right, and if there’s frost on the mirror’s surface, the images are invisible, and concave mirrors invert the image upside down. RETSNOM contains 61 levels in 5 worlds, and each world uses different features of the mirror.
The game’s story focuses on a father who wants to save his daughter’s life. Its atmosphere is very sad and dark, so I hope players can become lost in the game and can relate to the father’s feelings.
PS4B: How long did it take you to complete the development of Retsnom?
It took around 21 months to complete the development. I’m a solo developer, and I have a regular job that pays the bills. During the day time I work hard to get enough money to survive and be able to take care of my baby girl, but once midnight hits I’m all into game development. I spent around 2 to 3 hours a day making games, so that is why it took so long.
PS4B: You’ve now released the game on PlayStation 4. How hard was it to port the game to Sony’s console? How long did it take you to port it?
Porting itself was absolutely easy. Sony is great at supporting developers and PS4 the dev system is easy to adapt. The real difficult thing was something different. In Korea, if I want to make a console game, I have to be a company and have to get a game rating. The process to get a game rating was so difficult because of all the red tape and paperwork. But once all of that was sorted out, porting took only a month!
PS4B: Does the game include a Platinum trophy? Are there any missable trophies?
I’m sorry to tell you that there’s no Platinum trophy. When I followed the guideline for trophy from Sony for small indie games like RETSNOM, I figured I wouldn’t get a chance to include a Platinum trophy.
PS4B: How long is the game? How many hours will it take a regular player to complete it from start to finish?
I guess it will take regular players around 10 to 14 hours to complete all levels. Lots of the youtube Let’s Play videos end up clocking at around 12 hours or so from start to finish, so you’ll definitely be playing the game for a while!
PS4B: Thank you for doing this interview. Is there something else you want to mention before we go?
RETSNOM is full of puzzles. It can be a bit difficult to find the solution to them, but I can assure you that while challenging, it is always a fair experience. I want to say thank you for your interest in my game. As an indie game developer, creating innovative and fun games is a big draw, so I hope you look forward to the next game I’m making!