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[PS4 Review] Divinity: Original Sin - Enhanced Edition  

[PS4 Review] Divinity: Original Sin – Enhanced Edition

Review Overview

Excellent Turn Based Tactical RPG


Divinity: Original Sin is a game that came out on PC back in 2014 after a successful Kickstarter campaign. Now a year later the PlayStation 4 is getting the Enhanced Edition, making it the definitive version for the game.

Divinity: Original Sin – Enhanced Edition is a much lauded Role-Playing-Game that blends deep customization and humor with dynamic turn-based combat. As a Source Hunter, embark upon a journey with up to three companions either in online co-op, split-screen on your TV, or even alone. Take advantage of a classless RPG system to create your heroes and conquer the evils of Rivellon using the environment and magic in combat!

• Vibrant RPG with +100 hours of quests
• 150+ awards and nominations
• Play co-op online or local split-screen

Divinity Original Sin Enhanced Edition – Combat Trailer – PS4

As I said before, Divinity: Original Sin: Enhanced Edition was originally Kickstarted back in 2013 receiving almost $1,000,000 when they were only aiming for $400,000. This enhanced version provides you with seamless couch co-op and extras that were not included in the PC version, as well as the new class of Inquisitor.

The game bares some resemblance to the Diablo series, and while there are some visual similarities, I would say it takes most of its inspiration from old-school D&D titles like Baulder’s Gate and Icewind Dale, as well as the early Fallout Games. In fact, if you had to twist my arm I feel that there are a lot of similarities between this and Wasteland 2: Director’s Cut, which I recently reviewed and loved.


The game is a fantasy turn-based dungeon crawler with an isometric view. It’s a unique take on the genre, as most fantasy-based games are of the hack and slash variety or let you pause the action and give commands. The story starts off small as most RPGs, but it eventually balloons and becomes a much bigger conspiracy as you proceed. It’s a really great story, but as to not spoil the game I will not go into any major details.

There are four difficulty modes that cater to all sorts of people. Explorer Mode (for those looking to explore the story), Classic Mode (the normal difficulty), Tactician (hard mode that gives you a big challenge), and finally Heroic Mode (you get one save and if you die your save file will be deleted. Yes, really). Pick the one that works for you, but I would suggest you focus on starting off on an easier setting and work your way up to the harder modes on separate playthroughs.

You start off with customizing two characters for you to begin your journey. You can choose from a variety of classes that each has their own pros and cons, and the nice thing as you are creating the two characters is that you can mix and match classes, pairing two that can work well with each other. If you want to do some fine tuning as well, you can, being able to customize the looks and skills and stats of the characters.


The game did a very good job moving PC controls from mouse and keyboard to the PS4 controller. The game, like other titles from PC before it, use the right shoulder buttons and the directional sticks to give you access to the different menus in the game. The D-pad is also used to help navigate the large control scheme allowing you to switch characters and complete other tasks.

Divinity does a great job in showing you the ropes of the game by putting you in a tutorial dungeon at the start. It helps to show how the mechanics work in the game and has you use the commands to progress, so you are prepared for later when dealing with these situations down the line. It will go through exploration, moving objects, environmental hazards and how to use to your advantage during combat, lockpicking, puzzle-solving and stealth.

Combat in Divinity: Original Sin is one of my favorite parts of the game. The game uses a turn-based system reminiscent of the recently released Wasteland 2 on PS4. At the top of the screen, you can see the portraits of characters in order of who’s turn is next. Each character has a certain amount of action points that can be spent on movement, attacks, and special skills. The game will let you know how many points each option takes, letting you strategically plan your moves. You can also use the above portraits to help choose which enemy you want to attack, if you kill an enemy that attacks soon, you avoid damage and can potentially get another turn before another enemy attacks giving you and advantage in battle.


One of my the best things is combat is using the environment to your advantage. Is their oil on the ground, light it on fire and damage everyone on it, water on the ground use an electricity spell to shock all of your enemies. The combat is fun and intuitive, and creativity is your friend. I don’t know if you can tell, but I enjoyed the combat and action from the game, while turn-based it was fast paced and kept the battles moving. I tried a few different makes of characters, and there were so many combat options available.

One of the few things in the game I had an issue with was the Inventory management. When you pick items up they stay in the inventory of the DOSEE_X1_14person who picked them up… meaning that you are regularly juggling inventory to the person that you really want to have them. It can get tedious, and it would have been great if there was an option when picking up the items to choose whom you want to get the item. I’ve seen it done well in other RPGs and could have corrected this small issue.

The game is also super fun to play with a friend thanks to game its couch co-op option, and the best part was that when characters got too far from each other the screen seamlessly split giving us both our own view of the surrounding area. It was fun, and while most of the time we were working together, we were able to split up and have some fun as well pushing the limits of what you can do in the game. If you have a friend at home which you can regularly play with you will have a great time with the game.

The game has 55 trophies: 1 Platinum, 2 Gold, 4 Silver and a plethora of Bronze trophies. Most of the trophies in the game are for completing tasks, but depending on the choices you make you may miss some trophies. There are two trophies for completing the game on Tactician mode and Honour Mode, so good luck in getting those! Not saying it’s impossible, but it will take some time to complete the game under said conditions.


Divinity: Original Sin: Enhanced Edition is an excellent RPG and well worth your time and consideration. It hearkens back to games with older sensibilities from the 90’s, but finds a way to make it all seem new and fresh, taking a good formula and making it even better. Divinity 2 is already underway with a funded Kickstarter that reached just over $2,000,000 – much higher than its $500,000 goal. It also met every stretch goal that it set for itself, so fingers crossed we won’t have to wait too long to play the sequel.

This review is based on a copy of Divinity: Original Sin Enhanced Edition provided by Focus Home Interactive.

Don’t forget to follow me on Twitter @the_nmac for more reviews and live streaming from the PS4. Also follow @PS4blog_net and @PS3blogdotnet for updates on PlayStation info and reviews you need.

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