[FREE Game] Abyss: The Wraiths of Eden GIVEAWAY (PlayStation 4 – US + EU PSN)... January 19, 2018 | Ceidz, Owner
[PlayStation 4] Birthdays the Beginning Review... January 18, 2018 | EdEN, Owner
[FREE Game] Shoppe Keep GIVEAWAY (PlayStation 4 – US PSN)... January 17, 2018 | Ceidz, Owner
[PlayStation 4] Gang Beasts Review January 17, 2018 | the_nmac
[PlayStation 4] Innerspace Review January 16, 2018 | Tracey
[FREE Game] Nightmare Boy GIVEAWAY (PlayStation 4 – US PSN)... January 15, 2018 | Ceidz, Owner
Welcome to PS4blog.net! At the PlayStation 4 Blog you’ll be able to find all the latest news, opinions, guides, developer interviews, SMITE information and reviews for PS4 and Vita games, not to mention for PlayStation VR releases, as well as awesome giveaways for free PS4 and Vita games! Giveaways are free to enter, and the more you participate at the site, the more entries you can get to increase your odds! You’ll always be able to find a giveaway or two live for awesome free games, so visit every day, and visit often!
And thanks to our Beyond PlayStation feature, we also review games on Nintendo 3DS and Nintendo Switch for all you fans of the Big N!
At the PlayStation 4 Blog, no game is too indie or too AAA for us to cover it. We give each game a chance to shine, and we review hundreds of games each year so that you can learn which ones are worthy of your time and money, and which ones you need to avoid (or at least wait to purchase during a sale!). With PS VR in full swing, join us as we take a look at where Sony’s new piece of hardware is taking home gaming.
Are you a developer or a publisher and you want us to check out your PlayStation 4, PlayStation VR or PS Vita game? Then don’t be shy and be sure to contact us today!
The Fall: Unbound is almost ready to go on PlayStation 4 and Nintendo Switch, so we got in touch with Over The Moon to talk about the sequels imminent release.
PS4Blog: Morning John! Ready to get this interview going? How is everything on your end?
Good morning! Yes, quite ready – things are good! It’s been a crazy few months, but we’re finally over the hump of console submission, and we’re ahead of schedule on marketing material. Things are looking up. Fingers crossed!
We’re currently playing Gunhouse on Nintendo Switch for our review, so we got in touch with Necrosoft Games to talk about the game’s development for Nintendo’s hybrid console.
PS4Blog: Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?
I’m Brandon Sheffield, creative director at Necrosoft Games. I started out in the industry as a journalist, way back in… 1999 or so! I got to see some prime E3s, I will tell you what! I started working in games in 2005, mostly doing writing in games, from original stuff, like Barnyard Blast (if you remember that one!) to naturalization, like on Sine Mora, which just came out on Switch as Sine Mora EX (I also did some minor design rebalancing for that game).
I started up my own company in 2012, and Gunhouse was actually our first game released, though it took us a year and a half to do it. It came out first on PlayStation Mobile in 2014, on the PlayStation Vita. It did okay, but we kept having things we wanted to fix here and there, so we just kept working on it and releasing new versions until we reached the Switch and Vita native versions, which are out now. We’ve added just tons of stuff since then, which is gratifying but, hopefully, it pays off! Ha ha ha.
As for Necrosoft, we basically make the games we want to play. My favorite consoles are the PC Engine/Turbografx, the Neo Geo, and the Saturn. I’d say we draw alternately from those vibes depending on which game we’re doing, but we’re never trying to make throwbacks. We’re trying to basically say: If we were to make a goofy puzzle game on the PC Engine right now, what would that game look like? That’s kind of Gunhouse. If we were trying to make a Neo Geo game with modern sensibilities, that’d be our upcoming game Gunsport. If we were to make a modern Saturn game… well, that one’s a secret.
We’re back after a long holiday hiatus, though there hasn’t been much news, which is to be expected. We did get the announcement of Dark Souls Remastered coming to all platforms, so that’s interesting. We also get into some Assassin’s Creed Origins spoilers while discussing what we’ve been playing.
GoNNER is an interesting indie procedurally-generated 2D platformer with some roguelike elements thrown in for kicks now on Nintendo Switch. Learn more about it in our interview with its programmer!
PS4Blog Hi! Thank you for joining us today. Could you please get us started by telling our readers a bit about yourself and your work?
Hello, thank you for having me! Something about myself, huh? I’m Ditto, my mom calls me Mattias though. I’m definitely a human being, something I learnt to accept quite recently. I’m interested in people, culture, art and good conversations. I hope that universal basic income becomes a thing soon so that no one is forced to work on something they don’t believe in. I believe in video games. I sort of hate video games though, but don’t tell anyone I said that…
My work? I make video games. I made GoNNER! I made a bunch of other little games as well, for game jams and otherwise. I also dabble with a lot of digital visual stuff in various forms. Visuals for music shows, renders for printing, moving digital artworks(in the 90s they where called screensavers), that sorta thing! I like color a lot, and try to explore color, movement and shape in whatever I do.